Saturday, December 21, 2013

Sunrise

Like Cudgel District, Sunrise is primarily residential. Yet the citizens of Sunrise are generally a bit better-off than their neighbors, in no small part due to the fact that many of them have stakes in the numerous plantations that dot the region surrounding Sasserine.

Sunrise's representative noble family is the Knowlern family. Unlike the nobles of the other districts, the Knowlerns are elves. Lord Aniphastus Knowlern and his family have taken the preservation of the region's wildlands to heart, and the foundation of Sunrise's Standing Stone Park is one of their proudest achievements.

City Watch

Like Cudgel District, Sunrise is primarily residences, although the presence of the lumberyard and proximity to the Azure District make its edges a bit more active. The Sunrise Watch are affiliated with the church of Pelor, but for the most part are left to their own devices for keeping the district safe. Their organization is the largest of the seven watches, and as a result it's more difficult for the commanders to keep everything in control. Corruption is fairly common here, yet the guards can generally be trusted to do the right thing.

Citizens

If you're from Sunrise, you pride yourself on your even temper, your friendliness, and your optimism. There are certainly a lot of rowdy folk in Sasserine, but most of them avoid Sunrise for one reason or another. You may have a healthy interest in the natural world, in which case you've spent long hours exploring the safety of Standing Stone Park. Many who live here work for one of the plantations to the south, either in the fields earning an honest day's wage or in the plantations themselves as servants or specialists. Most of the people you know worship Pelor, although any of the officially recognized faiths of Sasserine are welcome here.

Student of Nature [General]

The wild has always excited you with its simple beauty and majestic creatures. It is no wonder that many of your talents let you better enjoy the natural world.

District: Sunrise

Benefit: You get a +1 bonus on Handle Animal, Knowledge (nature), and Survival skill checks. You also get a +2 bonus on Fortitude saving throws to resist special attacks from plant creatures.

Notable NPCs

Aniphastus Knowlern (elf male): The Lord of Knowlern Manor and representative of Sunrise on the Dawn Council has lived in Sasserine longer than most every other citizen.

Basar Finn (human male): Basar represents the various plantation owners who live outside the city walls when these industrious folk are not present.

Kera Gosalar (huma female): Kera is the high-priestess of the temple of Pelor. She views the vices of Sasserine as unfortunate, but rather than crusade against them she appeals to the city's decent folk, offering options to the debauchery and crime that plague the city.

Sunrise Locations
  1. The Bridgehouse (gaming hall)
  2. Meadowdusk's (Knowledge [nature] sage)
  3. Thunder River Lumber
  4. Shrine of Istus (goddess of fate)
  5. Landowner's Hall (planation owner's meeting hall)
  6. The Restless Lion (tavern)
  7. The Hunter's Trap (tavern/gambling hall)
  8. Winmester's (inn)
  9. The Siren's House (inn)
  10. Dawn Market (general goods)
  11. Sunrise Garisson
  12. The Endless Dark (Knowledge [dungeoneering] sage)
  13. Tepinal's Wares (general goods)
  14. Taxidermist's Guildhall
  15. Leldibar's Shop (general goods)
  16. The Shivering Cat (tavern)
  17. Emerald Waters Orphanage
  18. The Hungry Gorilla (tavern)
  19. Shrine of Heironeous
  20. Tobacconist's Guildhall
  21. Dawnlight Orphanage
  22. Gondola Waystation
  23. Historian's Guild (Knowledge [history] sage)
  24. Gondola Waystation
  25. Knowlern Manor (district representative)
  26. Standing Stone Park
  27. Dawnhouse (district church)
  28. Shrine of Mayaheine (goddess of protection and valor)
  29. Shrine of Rao (god of peace and serenity)
  30. Gondola Waystation
Deities

Heironeous
(The Invincible,  The Valorous Knight, The Archpaladin)
LG intermediate god of chivalry, justice, honor, war, daring, valor, and daring
Heironeous is the Oeridian battlefield champion of all that is right and good. He wages war against evil of all sorts, especially his half-brother and nemesis, Hextor. He is tall, with coppery skin, auburn hair, and amber eyes, and wears fine chain. At his birth, Heironeous' skin was imbued with a secret solution called meersalm that protects him from all but the most powerful weapons. His symbol is a silver lightning bolt. His allies are other gods who fight evil, and his foes are those who encourage evil or suffering. Known for his great magic battleaxe, he recently has been promoting usage of the longsword in order to appeal to common soldiers as well as paladins and leaders.
Domains: Glory, Good, Inquisition, Law, War
Weapons: longsword or battleaxe

Istus
(Lady of Our Fate, The Colorless and All-Colored)
N greater goddess of fate, destiny, divination, future, and honesty
Istus is the most powerful of the Baklunish deities. She appears as a Baklunish woman of any age or stature, always carrying her mystical gold spindle (her holy symbol) with which she creates the strands of fate. She is aloof from all other gods, even those of her own pantheon, as she concerns herself solely with the fate of the universe and its inhabitants. Her occasional companion is a cloudlike being believed to be a prince from the Plane of Time.
Domains: Chaos, Knowledge, Law, Luck
Weapons: none

Mayaheine
(The Shield Maiden)
LG hero-goddess of protection, and valor
Mayaheine is a young goddess, dedicated to those seeking or granting protection in times of conflict. She is an ascended paladin of Pelor, brought here from another world to help fight the powers of darkness and evil that gained prominence in the Greyhawk Wars. Portrayed as a strikingly tall woman of about 30 years with blue eyes and golden hair, she wears silvered full plate and carries a shield and bastard sword. The shield, Hope's Champion, is said to turn back evil magic upon its source, and her sword Triumph stuns fiends and tyrants with its merest touch. Her holy symbol is a shield inscribed with a great sword and sunburst, flanked on each side by a golden sphere and a victory rune. While she is a fine warrior, she is above all a protector. Her church has flourished since her arrival and many tales credit her with distributing devices of magical protection to those in need.
Domains: Good, Law, Protection, War
Weapon: bastard sword

Pelor
(The Sun Father, The Shining One)
NG greater god of sun, light, strength, and healing
Pelor is the Flan sun god, known throughout the entire Flanaess. Riding the great kirin Star Thought, he summons flights of eagles and destroys evil with bolts of sunlight. Depicted as an old man in white, with wild hair and a beard of shining gold, he was until recently a peaceful and gentle god concerned with the alleviation of suffering. Now, he is a more martial deity who brings his wrath to bear on darkness and evil. Now he invigorates and heals those who champion the cause of good, and the stylized sun-face holy symbol is painted on shields and banners across the Flanaess.
Domains: Glory, Good, Healing, Strength, Sun
Weapon: mace

Rao
(The Mediator, The Calm God)
LG greater god of peace, reason, and serenity
Rao is shown as an old man with dark skin, white hair, slender hands, and a serene smile. Any time an offering of peace is made, Rao grows a day younger. Although he never intervenes directly on Oerth, Rao is the creator of several artifacts of good, particularly the Crook of Rao. He is a dedicated foe of Iuz, an ally of Zilchus, and is otherwise friendly with all other beings. He can cause any aggressive being to relax into an agreeable calmness with a glance, having thwarted even Nerull with this power in the past. His holy symbol is a white heart of wood or metal, or a heart-shaped mask with a calm expression.
Domains: Community, Good, Knowledge, Law, Luck, Purification
Weapon: light mace

No comments:

Post a Comment