Sunday, December 8, 2013

Cudgel District

Cudgel District is primarily a residential district. Due to the vigilance of the local watch and the church of St. Cuthbert, it's also the safest district in Sasserine. The citizens of Cudgel District know this, yet they are not a soft people; they remain ever vigilant to the threat of attack from without in the form of bullywugs or pirates, or from within in the form of thieves and traitors.

Cudgel District's representative nobles are the Taskerhills. Although they're hardly the oldest noble family in Sasserine, the Taskerhills are easily the richest. Their ownership of Thunder River Lumber has ensured a constant inflow of profit for hundreds of years. The current patriarch of this noble family is a man named Kalmadar Taskerhill. A recent scandal involving his older brother, a noble of the nearby city of Cauldron, has done some unfortunate damage to the family name, and Kalmadar's primary concern today is to repair this damage in any way he can. As a result, he's been spending a lot of time away from home visiting his brother's family.

Although St. Cuthbert's the official religion of Cudgel District, a smaller shrine has been attracting a fair amount of attention lately. This is the mysterious Church of the Whirling Fury, located in northern Cudgel District on the aptly named Fury Street. The front doors of this church bear a set of chains fixed with a padlock, and there are no windows in the church's stone walls. Locals say they've seen people entering and exiting the church using silver keys to unlock the chains, but no one's been brave enough to investigate further. Rumors of demon worship, live sacrifices, and worse circulate about the church, yet the priests of St. Cuthbert remain curiously close-lipped about the matter. Father Ruphus Laro of St. Cuthbert says only that he's keeping his eye on the Church of Whirling Fury, but that it does not pose a threat to the city.

The people of Cudgel District are a watchful, laconic lot. They have little patience or tolerance for the rough and coarse lifestyle led by most adventurers. Merchants, innkeepers, and bartenders in Cudgel District often charge up to 200% over normal prices for customers dressed like adventurers (typified by openly wearing weapons or armor).

City Watch

In some ways, the Cudgel Watch are similar to the Champion's Watch. Both are closely tied to their district's official faith (in this case, St. Cuthbert), both present regular patrols in uniform, and both are fiercely loyal. Yet the Cudgel Watch is more concerned with preventing criminal activity than any other watch in Sasserine, to the extent that they sometimes overstep their bounds. Tales of wrongful imprisonment abound here, although the Cudgel Watch maintains that such cases are rare as a result. The citizens of Cudgel District are the least flamboyant and outgoing of the people of Sasserine, making the district a draw for those not interested in the bustle of city life. Criminal activity in Cudgel District is more prevalent along the borders between Cudgel and Shadowshore and Merchant District. Of the watches, the Cudgel Watch is the most likely to pursue criminals into other districts or meddle into other districts' watch affairs, making them the least liked district watches.

Citizens

If you're from Cudgel District, it's possible you've never left Sasserine. Indeed, it's possible you've never even left Cudgel District. The outer world is a place of mystery and perhaps fear for you, yet you may be equally intrigued by its lures. You likely worship St. Cuthbert, or perhaps Kord. Another church exists in your district, the Church of the Whirling Fury, but chances are that even if you are curious about what they have to offer, you haven't figured them out...yet. If you're a ranger, your favored enemy is probably humanoid (humans), as you've learned that humanity has the greatest capacity for evil and treachery. Of the seven districts, the citizens of Cudgel are the least likely to seek an adventurous lifestyle. Those who do become adventurers are viewed by family and neighbors as black sheep.

Suspicious Eye [General]

You are always on the lookout for treachery and wrongdoing, like many of the other people from Cudgel District.

District: Cudgel

Benefit: You get a +2 bonus on Sense Motive skill checks. In addition, the DC to take an object from you through the Sleight of Hand skill is increased to 25. You still receive the normal opposed Spot skill check to notice the attempt, and if you make this Spot check, you may immediately make an attack of opportunity on the target who was attempting to pick your pocket. If someone attempts the feint combat maneuver on you, you gain a +4 bonus on your Sense Motive check to avoid the feint.

Normal: The DC to take an object from a character through the Sleight of Hand skill is 20.

Church of the Whirling Fury?

Notable NPCs

Gerialar Divalean (human male): Abbot of the peaceful House of Violets, Gerialar admits few visitors to his monastery. Those few who have visited tell tales of a place of serenity, shielded from the bustle of the surrounding city by magical curtains that block sound

Kalmadar Taskerhill (human male): Lord of Taskerhill Manor and representative of Cudgel District on the Dawn Council. Kalmadar is possibly the richest man in Sasserine.

Ruphus Laro (human male): Father Ruphus Laro took up the mantle of the high priest of the church of St. Cuthbert after the recent death of Father Ilthan Forn. Ruphus is kind, young, and energetic.

Tenkar Gritbeard (dwarf male): A gregarious and barrel-chested dwarf, Tenkar is the leader of the Stonemason's Guild. He and his fellow stonemasons are tasked with the upkeep of Sasserine's city wall, and as such are one of the more powerful guilds in town.

Cudgel District Locations

  1. Cudgel Lighthouse
  2. Streetsweeper's Guildhall
  3. Carpenter's Guildhall
  4. Tentooth's Taphouse (tavern)
  5. Enad's Trickery (curio shop)
  6. The Barrelhouse (tavern)
  7. Low Market (general goods)
  8. Fast Vera's (tavern)
  9. Welcome Home (home sales)
  10. Bent Bertha's (tavern)
  11. Little Sunrises (magical light sources)
  12. Cudgel Garrison Adjunct
  13. The Thrice-Born Phoenix (inn)
  14. Church of the Whirling Fury
  15. The Silverlode (tavern)
  16. Building by Design (construction)
  17. Eva's Boat Rentals
  18. Tharvel's Hides (fine hides and leather goods)
  19. The Legless Stork (tavern)
  20. Marshwarden's Hall (guides for local marshes)
  21. Three Thin Cats (general goods)
  22. Black Crab (brewery)
  23. The Painted Hare (tavern)
  24. The Sacred Hound (dog trainers)
  25. Shrine of Fortubo (god of stone and guardianship)
  26. Shrine of Garl Glittergold
  27. Ratcatcher's Guildhall
  28. Cudgel Garrison Adjunct
  29. Stonemason's Guildhall
  30. The Whispering Anvil (tavern/inn)
  31. Shrine of Moradin
  32. Temple of St. Cuthbert (district church)
  33. Gondola Waystation
  34. Fishfood (tavern)
  35. Delthar's Protections (fine weaponry)
  36. Selder's Sales (cheap novels)
  37. Chimneysweep's Guildhall
  38. Purifier's Guildhall (water tower maintenance)
  39. The Rasp (tavern)
  40. The Unexpected Monkey (tavern)
  41. West Market (general goods, lumber, livestock)
  42. Sesker's Whiskers (brewery)
  43. Cudgel Garrison Adjunct
  44. Stirge in the Stew (tavern)
  45. The Burning Dragon (inn)
  46. Gondola Waystation
  47. Cudgel District Hall of Records
  48. Taskerhill Manor (district representative)
  49. Cudgel Garrison
  50. Laughing Shark (brewery)
  51. Crab Pond Ale (brewery)
  52. Hathgak's (general goods)
  53. Shrine of Yondalla
  54. House of Violets (monastery)
  55. Gilvery's Goods (general goods)
  56. Lumberjacker Ale (brewery)
  57. Emerald Journeys (guides for the Amedio Jungle)
 Deities

Fortubo
LG or LN lesser god of stone, metals, mountains, and guardianship
Fortubo was once a Suel god but abandoned that race in favor of dwarves when he found that the Suel were responsible for the creation of the evil derro. He is friendly with the gods of the dwarven pantheon but avoids all other gods except his brother Jascar. His holy symbol is a glowing-headed hammer, and his personal weapon is a great hammer named Golbi that returns to his hand when is thrown and is said to be a gift from the dwarf god Moradin. He is shown as a small bearded Suel man who resembles a dwarf.
Domains: Earth, Good, Law, Protection
Weapon: warhammer

Garl Glittergold
(The Joker, The Watchful Protector, The Priceless Gem, The Sparkling Wit)
NG greater deity of gnomes, humor, wit, illusion, gemcutting, and jewelrymaking
The deity of gnomes, Garl Glittergold, appears as a handsome, golden-skinned gnome with glittering gemstones for eyes. He is well dressed, usually in a silk jacket with long tails and silk hose. He always wears lots of gold jewelry and accoutrements. Garl Glittergold discovered the gnomes ans led them into the world. Since then, he has been their protector. He is renowned for the jokes and pranks he pulls on other deities, though not all his victims laugh off his jests. Garl once collapsed the cavern of Kurtulmak, the deity of the kobolds. Since then, the two deities have been sworn enemies. His holy symbol is a nugget of gold.
Domains: Community, Creation, Good, Protection, Trickery
Weapon: battleaxe

Moradin
(The Soul Forger, Dwarffather, The All-Father, The Creator)
LG greater deity of dwarves, creation, smithing, engineering, and war
The deity of dwarves, Moradin, usually appears as a stern-faced male dwarf with a powerful build. His upper body is particularly robust, with a barrel chest, wide shoulders, and arms corded with big muscles. He has flowing black hair and a beard to match, and he always wears full plate armor. He carries a shield and a warhammer. Moradin forged the first dwarves out of metal and gems and breathed life into them. His holy symbol is a hammer and anvil.
Domains: Creation, Earth, Good, Law, Protection
Weapon: warhammer

St. Cuthbert
(St. Cuthbert of the Cudgel)
LN or LG intermediate god of retribution, common sense, wisdom, zeal, honesty, truth, and discipline
St. Cuthbert may have once been a mortal man as his worshipers claim, but if so it was long ago and from an unknown people. His three prominent symbols are a starburst of rubies, a wooden billet, or a crumpled hat, and while he takes many forms (including that of a common yokel or white-haired mustached man in plate mail) he usually is shown with a bronzewood cudgel. He reacts favorably to other lawful nonevil deities, although he has a great rivalry with Pholtus.
Domains: Destruction, Domination, Good, Law, Protection, Strength
Weapon: mace, club

Yondalla
(The Protector and Provider, The Nurturing Matriarch, The Blessed One)
LG greater deity of halflings, explorers, and pioneers
The deity of halfllings, Yondalla, appears as a strong female halfling, with a proud bearing. She dresses in green, yellow, and brown, and always carries a shield. Yondalla is the creator and protector of the halfling race. Her holy symbol is a shield bearing cornucopia (horn of plenty).
Domains: Community, Creation, Good, Law, Protection
Weapon: short sword

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