Monday, December 2, 2013

Introduction

The City of Sasserine lies perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub for trade and home to more than 15,000 souls - a bastion of civilization in a realm plagued by piracy, disease, violent weather, and monsters.

Sasserine itself is ruled by a group of seven noble families called the Dawn Council, each representing one of the city's seven districts. Likewise, each district has a common faith shared by many of its citizens. When you create your character, you should bear the nature of your district's nobility and religions in mind, although you are not required to pick the same deity or ally your interests with those of your Council representative.

Sasserine is in every way a city of industry. All seven districts feature large arrays of shops ranging from simple groceries to specialized buildings like potion shops, and magic item bazaars. There is little that cannot be purchased openly somewhere in Sasserine with the exception of hard drugs, dangerous monsters, slaves, and other criminal services. Someone who seeks illegal wares can still find them for sale in the city's seedier sections, but this generally requires a Gather Information check to learn the location of the city's numerous black markets.

Races: human (77%), half-elf (6%), halfling (5%), gnome and dwarf (4% each), elf (2%), half-orc (1%)

Standard Classes: archivist, ardent, barbarian, bard, beguiler, binder, cleric, crusader, divine mind, dragonfire adept, dragon shaman, dread necromancer, druid, duskblade, favored soul, fighter, healer, hexblade, incarnate, knight, lurk, marshal, monk, ninja, paladin, psion, psychic warrior, ranger, rogue, samurai, scout, shadowcaster, shugenja, sorcerer, soulborn, soulknife, spellthief, spirit shaman, swashbuckler, swordsage, totemist, truenamer, warblade, warlock, warmage, wilder, wizard, wu jen (including Complete Psionic, Complete Warrior, Dragon Magic, Magic of Incarnum, Planar Handbook, Player's Handbook II, Races of Destiny, Races of Stone, Races of the Wild, Stormwrack and Unearthed Arcana variants)

Books: Book of Exalted Deeds, Complete Adventurer, Complete Arcane, Compete Divine, Complete Psionic, Complete Warrior, Dragon Magic, Dragonomicon, Dungeon Master's Guide I & II, Expanded Psionics Handbook, Fiendish Codex I, Frostburn, Heroes of Battle, Heroes of Horror, Libris Mortis, Lords of Madness, Magic of Incarnum, Miniatures Handbook, Planar Handbook, Player's Handbook I & II, Races of Destiny, Races of Stone, Races of the Dragon, Races of the Wild, Sandstorm, Spell Compendium, Stormwrack, Tome of Battle, Tome of Magic, Unearthed Arcana and Weapons of Legacy

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