Saturday, December 14, 2013

Merchant District

Sasserine's heart, and perhaps even its soul, is lodged firmly in Merchant District. The first district most visitors reach, it's often the only one they need ever explore. Merchant District shops run the gamut from simple grocers to specialized buildings like potion emporiums, dagger sellers, exotic pet dealers, and magic item bazaars.

Merchant District's representative nobility are the Arabanis. Lady Anwyn Arabani is an eccentric noblewoman who has a strange fascination with drow, and even claims to have drow ancestors (although her relatively pale skin would indicate otherwise). She's quite popular, as she goes above and beyond to ensure that the people of Merchant District have fair representation in the Dawn Council. She entertains many suitors, but has yet to settle on a single person to share her estate.

City Watch

The Merchant's Watch is perhaps the most efficient of the seven watches. Corruption appears here and there, but the leadership is honest and does its best to maintain a crime-free environment. This is the busiest district tin the city, and minor crimes are generally ignored, allowing the watch to focus its attention on larger problems. The Merchant Garrison isn't the largest among the seven watches (that honor goes to the Champion's Watch), but it's certainly the most justly run of the seven.

Citizens

If you're from Merchant District, you could be from anywhere. You may have grown up in Sasserine, or you might have only recently come to the city on the decks of a ship from anywhere else in the world, in which case your reasons for staying can be as varying as your actual homeland. Natives of Merchant District likely come from merchant families, or grew up the children of innkeepers or bartenders. You're probably a very social creature, and the thought of isolation or the natural world fills you with nervous fear. If you're a cleric, you might worship Fharlanghn, but in actuality this district is a melting pot of faiths.

Merchant's Tongue [General]

Growing up around the merchants of this district made you glib and gave you a keen eye for value.

District: Merchant

Benefit: You have already made quite a bit of money,and have a knack for making more. If you take this feat at 1st level, you gain a one-time bonus of 300 gp to your starting cash. In addition, whenever you sell an object, you can make an opposed Diplomacy check to automatically sell an object for 5% over its asking price.

The Seekers?

Notable NPCs

Alma Telvanta (female human): An exotic and intriguing woman, Alma runs the prestigious Telvanta Dance Academy.

Anwyn Arabani (female half-elf): Lady of Arabani Manor and representative of Merchant District on the Dawn Council.

Blisker Tittertop (male gnome): Blisker is the master of the Alchemist's Guild; his mark can be seen on nearly every potion and alchemical item sold in Sasserine.

Dhalven Miomar (male human): Lord of the Merchant's Guild, Dhalven is a gifted public speaker.

Feldus Selvant (male human): Feldus is the soft-spoken caretaker of the Seeker's Lodge. He is often gone from Sasseerine for months at a time on adventures.

Lavinia Vanderboren (female human): Thrust into the responsibilities of nobility, young Lavinia's parents perished in a terrible fire and her brother has vanished from the public eye, leaving her to tend to her estate's needs all on her own.

Lirali Woarali (female half-elf): Keeper of the Temple of Fharlanghn, Lirali's congregation is small, but she seems like a friendly enough woman.

Velkandar Toregson (male human): Eldest son of the Toregson family, Velkandar runs the Smith's Guildhall.

Merchant District Locations

  1. The Ticklish Ogre (tavern)
  2. Fenter's Place (inn)
  3. Locksmith's Guildhall
  4. The Dancing Monkey (curio shop)
  5. The Metal-Skinned Dwarf (fine armor)
  6. Seeker Lodge
  7. Fishback Market (general goods, seafood, trinkets, jewelry)
  8. Gondola Waystation
  9. Viltashel's Favors (moneylender)
  10. Baker's Guildhall
  11. Temple of Fharlanghn (district church)
  12. Harbor Market (general goods, imported goods, minor magic, food, entertainment)
  13. Candlemaker's Guildhall
  14. Marketplace Hall
  15. Jeweler's Guildhall
  16. Glassblower's Guildhall
  17. Gemcutter's Guildhall
  18. Shrine of Zilchus (god of money and business)
  19. Merchant's Guildhall
  20. Gondola Waystation
  21. The Drunk Bear (tavern/mead shop)
  22. Weaver's Guildhall
  23. Glittermane's Vault (magic shop)
  24. Shrine of Celestian (god of the stars and wanderers)
  25. Gregair's Place (tavern/gaming hall)
  26. Cobbler's Guildhall
  27. Corner Groceries (general goods)
  28. Gondola Waystation
  29. Shrine of Geshtai (goddess of rivers and wells)
  30. Spicemerchant's Guildhall
  31. Tavernkeeper's Guildhall
  32. Shrine of Trithereon (god of individuality and liberty)
  33. Basketweaver's Guildhall
  34. Orimander's Emporium of the Soul (magic shop/bookshop)
  35. Tailor's Guildhall
  36. Telvanta Academy (prestigious dance school)
  37. Shrine of Ralishaz (god of misfortune and ill luck)
  38. Costumes and Fantasies (exotic clothing/costumes)
  39. Scrivener's Guildhall (scribes)
  40. Venton's (sage - Knowledge [local])
  41. Leatherworker's Guildhall
  42. Smith's Guildhall
  43. Sasserine Tours (guides to the city)
  44. Shrine of Bleredd (god of metal and smiths)
  45. Cooper's Guildhall
  46. The Singing Rose (perfumes and oils)
  47. Barber's Guildhall
  48. Alchemist's Guildhall
  49. Butcher's Guildhall
  50. Scavenger's Guildhall (finders of lost objects)
  51. Gondola Waystation
  52. Teamster's Guildhall
  53. The Painted Vixen (brothel)
  54. Wheelwright's Guildhall
  55. The Rusty Pirate (tavern)
  56. Launderer's Guildhall
  57. Tanner's Guildhall
  58. Shrine of Dalt (god of doors, locks, and keys)
  59. The Bent Goblin (inn)
  60. The Upwards House (sage - Knowledge [architecture and engineering])
  61. Rooftop Solutions (messenger service)
  62. The Warden's Vault (moneylender)
  63. Fifteen Horses and a Mule (tavern)
  64. Cages of Plenty (exotic pets)
  65. Merchant's Garrison
  66. Innkeeper's Guildhall
  67. Riverman's Guildhall (gondola service)
  68. The Crimson Genie (brothel)
  69. Heinvar's Baths (bathhouse)
  70. Arabani Manor (district representative)
  71. Krexin Imports (exotic imports)
  72. The Strumpet's Excuse (inn)
  73. Coins from Above (moneylender)
  74. The Minx Market (brothel)
  75. Domaskio's Consortium (puppets and toys)
  76. Featherwhisper's (bathhouse)
  77. Barrister's Guildhall
  78. The Inner Labyrinth (occult books)
  79. Vanderboren Manor (minor noble)
  80. Gondola Waystation
Deities

Bleredd
(The Iron Mule)
N lesser god of metal, mines, and smiths
Bleredd is known throughout the Flanaess. He taught iron-working to the Oeridians and his worship has spread throughout the Flananess. He cares little for talk, preferring to work in his shop and fashion metal works of art; he created many of the weapons his godly family uses, including that of his wife, Ulaa. His hammer Fury is thought to be the inspiration for the first hammers of thunderbolts forged by humans. Occasionally he accepts small groups of students and unlocks the gift of mastering metal in them. His holy symbol is an iron mule, reflecting his patience and endurance.
Domains: Earth, Fire, Strength
Weapon: warhammer

Celestian
(The Far Wanderer)
N or NG intermediate god of astronomy, stars, space, and wanderers
Celestian  is a benign Oeridian god. The brother of Fharlanghn (his once close ally), he chose the distances of the stars and planes rather than Oerth. He appears as a middle-aged man of completely black coloration, always wearing his symbol: a piece of jewelry with a shining ruby, jacinth, topaz, emerald, sapphire, amethyst, and diamond. He has few ardent worshipers on Oerth, but counts among his following the many strange beings that live in and above the starry night.
Domains: Knowledge, Oracle, Protection, Travel
Weapon: shortspear

Dalt
CG lesser god of portals, doors, enclosures, locks, and keys
Dalt was forgotten for many years while he sought to free his brother Vatun; he is once again recognized as a god, although still primarily venerated by the Suloise people in the southeast. He talks with other gods of the Flanaess (except Telchur) in order to solicit help in his quest. Dalt is shown as an old man with wild white hair and piercing eyes or as a red-haired young thief. His symbol is a locked door with a skeleton key under it.
Domains: Chaos, Good, Protection, Travel, Trickery
Weapon: dagger

Fharlanghn
(The Dweller on the Horizon)
N or NG intermediate god of horizons, roads, travel, and distance
Fharlanghn is shown as a seemingly old man with leathery, wrinkled skin and young-seeming bright green eyes. Brother of the Oeridian god Celestian, he is on amiable terms with nonevil earth gods and several nature gods, and is sometimes tied to Atroa. His symbol is a wooden disk carved with the curved line of the horizon, and he carries a magical version of this symbol called the Oerth Disc. He is the patron of those who walk or ride long distances (including travelers in tunnels, and as such is praised by those who must use mountain passes or travel the Underdark).
Domains: Celerity, Luck, Protection, Travel, Weather
Weapon: quarterstaff

Geshtai
(Daugher of the Oasis)
N lesser goddess of rivers, lakes wells, and streams
Geshtai is depicted as a young Baklunish woman standing in a pool of water, often holding a clay water jug. Her pet fish, Gumus, summons water creatures to fill her. Revered today by nomads, travelers, and farmers in Baklunish lands, her temperament is moderate and she treats all others with care and patience. She dislikes fiery gods and proponents of disease and poison, especially Pyremius. Her symbol is a watersprout.
Domains: Plant, Travel, Water, Weather
Weapons: spear and shortspear

Ralishaz
(The Unlooked For)
CN or CE intermediate god of chance, ill luck, misfortune, and insanity
Ralishaz is ever-changing (hideous to beautiful, female to male), but he usually appears as an oddly dressed beggar. He carries nothing but his wooden staff; his holy symbol is three sticks of bone, derived from divination and gambling tools. He rewards or punishes those that rely on chance or take great risks, seemingly at random. He is the god of insanity; many debate whether his appearance and whims are truly random or just madness. He shuns other gods, although he does not seem to be hateful of them.
Domains: Chaos, Destruction, Luck
Weapons: wooden weapons

Trithereon
(The Summoner)
CG lesser to intermediate god of individuality, liberty, retribution, and self-defense
Trithereon is shown as a tall well-built young man with red-gold hair, clad in a chainmail shirt and blue or violet clothes. His symbol is the rune of pursuit, representing his relentlessness in hunting down oppressors and tyrants. He is famous for his three great magic weapons (the shortspear Krelestro, the Harbinger of Doom; the sword Freedom's Tongue; and the scepter called the Baton of Retribution) and his three summoned animals (Nemoud the Hound, Harrus the Falcon; and Carolk the Sea Lizard). He fights evil and oppressive law, so he sometimes opposes other good-aligned deities such as Heironeous and Pholtus.
Domains: Chaos, Good, Liberation, Protection, Strength, Summoner
Weapons: spear, shortspear, longsword and greatclub

Zilchus
(The Great Guildmaster, The Money Counter)
LN intermediate god of power, prestige, money, business, and influence
Zilchus is a popular Oeridian god, depicted as a well-dressed Oeridian man of plain appearance but great wealth. Husband of Sotillion, brother of Kurell, ally of Rao, Zilchus has many contacts that reflect his ability to establish relationships that are vital to any businessman. A busy god, he has little time for frivolous pursuits, but is knowledgeable in such things because it allows him to influence others. He acts as a dealmaker between gods, finalizing agreements once Rao convinces warring parties to talk. His symbol is hands clutching a bag of gold.
Domains: Knowledge, Law, Trickery
Weapon: dagger

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