This ring continually allows the wearer to leap about, providing a +5 bonus on all his Jump checks.
Faint transmutation; CL 2nd; Forge Ring, creator must have 5 ranks in the Jump skill; Price 2,500 gp.
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Friday, May 30, 2014
TO KRAKEN'S COVE (day 27-month 1, day 5)
A viscous puddle of green goo shimmered on one side of the rhagodessa pen. A large patch of mushrooms grew on the far side of this slime, and what appears to be part of a halfling skeleton lay in a sludge between them.
The skeleton's leather armor and rapier were both rotted and rusted to ruin, but it still wore a gold ring, a ring of jumping, and a brooch of shielding capable of absorbing up to 42 more points of damage from magic missiles.
Most of the next circular cavern consisted of a large pool of brackish-looking water, its surface greasy with filth and rotting seaweed. Dripping lead pipes protruded from the walls of the twenty-foot-high cavern, including one that was nearly two feet in diameter on one side. A five-foot-wide hole in the ceiling seems to lead up to the surface. On two sides was a five-foot-wide beach of grit and gravel. A narrow tunnel led up at a shallow angle to one of these sides and out of sight.
The smaller pipes protruding from the walls provided drainage for the rest of the complex.
Two secret doors on one side were five feet off the ground. Graim found them, and Pillboxer reached them.
There was a crocodile held by chains at the end of the passageway on the side of the cavern.
The next hallway surrounded the previous cavern and connected four domed chambers, each of which sported a wooden ladder leading up to a trapdoor in the ceiling above. These trap doors opened into the abandoned buildings surrounding Dead Dog Alley above. Most of these buildings were boarded up from the outside and apparently abandoned. The boards were a ruse; the doors could be opened with ease. Inside, the buildings were indeed abandoned, but several of them contained hidden trap doors that led down into the guildhall.
The next narrow room overlooked the previous cave on one side - a barely-perceptible haze hanged in the air between these two rooms, almost as if some sort of membrane were stretched over the opening. Five wooden chairs were arranged before this "window". To one side sat a low table surrounded by more chairs, while to the opposite side a large valve protruded from the wall.
From this side, the "haze" was transparent, while from the other side it appeared as a solid natural rock wall.
The next room was currently empty.
A pair of candles lay on the floor; a pair of chairs sat on the floor.
The next room contained a single long bench pushed up against one wall. A door on the same wall was marked "Lavatory".
A table was turned on its side on the floor.
The sound of lapping waves filled the next chamber, a natural sea cave that incorporated a large sloshing tidepool. To one side, a low sandy beach seethed with brightly-colored crabs. To the opposite side, a larger sandy beach sloped up to a glistening wall. A short wooden pier protruded from this beach into the pool, and the cavern wound around the corner beyond. To the same side as the crabs, a large wooden door blocked the cave exit, although the waters flowed unimpeded through a large space under the door.
A wooden wall under a nearby pier was actually a cleverly disguised wide door that could be lifted to allow small boats to pass into the pond.
The crabs on one side clattered and clacked menacingly, but they were relatively small and harmless.
The walls, floor, and ceiling of the next chamber had been covered in white marble tile; every inch sparkled cleanly. In the middle of the room sat a five-foot-by-ten-foot pool of clean water. Across the door stood an unlit iron brazier.
The water in the pool was fresh and clean.
Although the city watch and the Dawn Council might not have realized it at first, the painting from Rowyn's lounge and the documents and maps in the war room were more than enough to prove the magnitude of the service the Tropic Thunder provided to the city. This accomplishment granted Harold the title of High Citizen among the Dawn Council.
At some point several days after they defeated the Lotus Dragons, a representative of the Dawn Council invited the Tropic Thunder to a banquet and dance at Castle Teraknian so that the members of the Council could thank them in person for the services they provided to Sasserine. At the end of the banquet, Lord Worrin Lidu presented each hero with the Spire of Sasserine, a medal awarded to those who perform great services to the city. Anyone wearing this medal finds that it grants a +2 circumstance bonus to Diplomacy and Gather Information checks made in Sasserine. Harold and Lavinia began courting during the celebration, much to Cyq's discontent.
After recovering the money stolen from the Vanderboren Vault and defeating the Lotus Dragon thieves, the Tropic Thunder still haven't succeeded in the primary mission assigned them by their patron, Lavinia Vanderboren. Her brother Vanthus is still at large, but with the discovery of the true extent of Vanthus' involvement in the death of her parents, Lavinia no longer hopes to find and redeem him. Instead, she wants him returned to Sasserine so he can answer for his crimes. According to documents discovered in the Lotus Dragon Guildhall, Vanthus and a woman named Brissa recently left the city to travel to a location known as Kraken's Cove to mount a robbery of several pirate ships supposedly moored nearby.
Determining the approximate location of Kraken Cove in the eastern shore of Blood Bay was possible when Harold gathered information in Sasserine.
As the Tropic Thunder prepared for their journey to Kraken's Cove, the city of Sasserine was gearing up for a major festival. The one-year anniversary of the defeat of Kyuss drew near. Although the final events of this battle played out thousands of miles to the north, repercussions were felt in this region as the Wormgod nearly brought about the dawn of a new age. In the nearby Spire of Long Shadows, a small army of his undead minions erupted from the ruins there, along with several dangerous outsiders known as broodfiends. Three of these broodfiends made their way to Sasserine, but were destroyed by heroes form the city of Cauldron before they could do much damage.
The event has since become yet another reason for Sasserine's Dawn Council to celebrate, the production of a festival being an excellent way to build up the city's morale and wealth as they continue to recover from 100 years of servitude to a foreign power. Criers loudly announced the coming festival on the city streets and canals, posters went up on tavern walls, and everywhere the citizens were abuzz with excitement.
The Tropic Thunder had time to recover from their previous adventure, liquidate loot and shop for gear before they set out for Kraken's Cove.
The cove itself lay on the eastern shore of Blood Bay, about 60 miles along a marshy coastline (or a mere 40 miles as the gull flies). The brisk salt-breeze of the ocean would make for a pleasant journey, if it weren't for the oppressive proximity of the trackless marshlands and the looming Amedio Jungle beyond.
The safest and fastest method of reaching Kraken's Cove was by boat. The best option was to hire a fishing boat or similar vessel. Blood Bay is a notorious region, and most sailors or fisherfolk balked at visiting this location. With Harold's diplomatic efforts, round-trip passage from Sasserine to Kraken's Cove could be had for 8 gp per passenger. Since the Tropic Thunder wished for their transport to wait for them while they took care of business in Kraken's Cove, there was a further 10 gp/day charge. By fishing boat, the trip took only 16 hours (non-stop - since the heroes left before noon, they can expect to reach Kraken's cove the next dawn).
The skeleton's leather armor and rapier were both rotted and rusted to ruin, but it still wore a gold ring, a ring of jumping, and a brooch of shielding capable of absorbing up to 42 more points of damage from magic missiles.
Most of the next circular cavern consisted of a large pool of brackish-looking water, its surface greasy with filth and rotting seaweed. Dripping lead pipes protruded from the walls of the twenty-foot-high cavern, including one that was nearly two feet in diameter on one side. A five-foot-wide hole in the ceiling seems to lead up to the surface. On two sides was a five-foot-wide beach of grit and gravel. A narrow tunnel led up at a shallow angle to one of these sides and out of sight.
The smaller pipes protruding from the walls provided drainage for the rest of the complex.
Two secret doors on one side were five feet off the ground. Graim found them, and Pillboxer reached them.
There was a crocodile held by chains at the end of the passageway on the side of the cavern.
The next hallway surrounded the previous cavern and connected four domed chambers, each of which sported a wooden ladder leading up to a trapdoor in the ceiling above. These trap doors opened into the abandoned buildings surrounding Dead Dog Alley above. Most of these buildings were boarded up from the outside and apparently abandoned. The boards were a ruse; the doors could be opened with ease. Inside, the buildings were indeed abandoned, but several of them contained hidden trap doors that led down into the guildhall.
The next narrow room overlooked the previous cave on one side - a barely-perceptible haze hanged in the air between these two rooms, almost as if some sort of membrane were stretched over the opening. Five wooden chairs were arranged before this "window". To one side sat a low table surrounded by more chairs, while to the opposite side a large valve protruded from the wall.
From this side, the "haze" was transparent, while from the other side it appeared as a solid natural rock wall.
The next room was currently empty.
A pair of candles lay on the floor; a pair of chairs sat on the floor.
The next room contained a single long bench pushed up against one wall. A door on the same wall was marked "Lavatory".
A table was turned on its side on the floor.
The sound of lapping waves filled the next chamber, a natural sea cave that incorporated a large sloshing tidepool. To one side, a low sandy beach seethed with brightly-colored crabs. To the opposite side, a larger sandy beach sloped up to a glistening wall. A short wooden pier protruded from this beach into the pool, and the cavern wound around the corner beyond. To the same side as the crabs, a large wooden door blocked the cave exit, although the waters flowed unimpeded through a large space under the door.
A wooden wall under a nearby pier was actually a cleverly disguised wide door that could be lifted to allow small boats to pass into the pond.
The crabs on one side clattered and clacked menacingly, but they were relatively small and harmless.
The walls, floor, and ceiling of the next chamber had been covered in white marble tile; every inch sparkled cleanly. In the middle of the room sat a five-foot-by-ten-foot pool of clean water. Across the door stood an unlit iron brazier.
The water in the pool was fresh and clean.
Although the city watch and the Dawn Council might not have realized it at first, the painting from Rowyn's lounge and the documents and maps in the war room were more than enough to prove the magnitude of the service the Tropic Thunder provided to the city. This accomplishment granted Harold the title of High Citizen among the Dawn Council.
At some point several days after they defeated the Lotus Dragons, a representative of the Dawn Council invited the Tropic Thunder to a banquet and dance at Castle Teraknian so that the members of the Council could thank them in person for the services they provided to Sasserine. At the end of the banquet, Lord Worrin Lidu presented each hero with the Spire of Sasserine, a medal awarded to those who perform great services to the city. Anyone wearing this medal finds that it grants a +2 circumstance bonus to Diplomacy and Gather Information checks made in Sasserine. Harold and Lavinia began courting during the celebration, much to Cyq's discontent.
After recovering the money stolen from the Vanderboren Vault and defeating the Lotus Dragon thieves, the Tropic Thunder still haven't succeeded in the primary mission assigned them by their patron, Lavinia Vanderboren. Her brother Vanthus is still at large, but with the discovery of the true extent of Vanthus' involvement in the death of her parents, Lavinia no longer hopes to find and redeem him. Instead, she wants him returned to Sasserine so he can answer for his crimes. According to documents discovered in the Lotus Dragon Guildhall, Vanthus and a woman named Brissa recently left the city to travel to a location known as Kraken's Cove to mount a robbery of several pirate ships supposedly moored nearby.
Determining the approximate location of Kraken Cove in the eastern shore of Blood Bay was possible when Harold gathered information in Sasserine.
As the Tropic Thunder prepared for their journey to Kraken's Cove, the city of Sasserine was gearing up for a major festival. The one-year anniversary of the defeat of Kyuss drew near. Although the final events of this battle played out thousands of miles to the north, repercussions were felt in this region as the Wormgod nearly brought about the dawn of a new age. In the nearby Spire of Long Shadows, a small army of his undead minions erupted from the ruins there, along with several dangerous outsiders known as broodfiends. Three of these broodfiends made their way to Sasserine, but were destroyed by heroes form the city of Cauldron before they could do much damage.
The event has since become yet another reason for Sasserine's Dawn Council to celebrate, the production of a festival being an excellent way to build up the city's morale and wealth as they continue to recover from 100 years of servitude to a foreign power. Criers loudly announced the coming festival on the city streets and canals, posters went up on tavern walls, and everywhere the citizens were abuzz with excitement.
The Tropic Thunder had time to recover from their previous adventure, liquidate loot and shop for gear before they set out for Kraken's Cove.
The cove itself lay on the eastern shore of Blood Bay, about 60 miles along a marshy coastline (or a mere 40 miles as the gull flies). The brisk salt-breeze of the ocean would make for a pleasant journey, if it weren't for the oppressive proximity of the trackless marshlands and the looming Amedio Jungle beyond.
The safest and fastest method of reaching Kraken's Cove was by boat. The best option was to hire a fishing boat or similar vessel. Blood Bay is a notorious region, and most sailors or fisherfolk balked at visiting this location. With Harold's diplomatic efforts, round-trip passage from Sasserine to Kraken's Cove could be had for 8 gp per passenger. Since the Tropic Thunder wished for their transport to wait for them while they took care of business in Kraken's Cove, there was a further 10 gp/day charge. By fishing boat, the trip took only 16 hours (non-stop - since the heroes left before noon, they can expect to reach Kraken's cove the next dawn).
Saturday, May 24, 2014
Mur
Mur is a distant and little-known land, far to the west on the coast of the Gulf of Ghayar. The land of Mur abuts the waters of the gulf and rises into a tall chain of steep mountains. It is a realm of contrasts with the warm currents of the Dramidj Ocean combining with the bitterly cold prevailing winds from Telchuria to create a zone of moist, tumultuous weather. This warm updraft of moist air and the resulting thunderous downpours from the cold upper air creates a mountainous jungle region of verdant rainforest perched atop steep crags and laced with spectacular waterfalls of prodigious heights. From this topography, the land of Mur is known to some scholars as the Verdured Heights.
Unicorn
These fierce, noble beasts shun contact with all but sylvan creatures (dryads, pixies, and the like), showing themselves only to defend their woodland homes. A unicorn has deep sea-violet, violet, brown, or fiery gold eyes. Males sport a white beard. Unicorns mate for life, making their homes in open dells or glades in the forests they protect. Good and neutral travelers may pass freely through and even hunt in a unicorn's forest, but evil creatures do so at great risk. Likewise, a unicorn will attack any creature it discovers killing for sport in its territory or damaging the forest maliciously. Lone unicorns occasionally allow themselves to be tamed and ridden by human or elven maidens of good heart. Such a unicorn, if treated kindly, is the maiden's loyal steed and protector for life, even accompanying her beyond its forest.
A unicorns horn is renowned for its healing properties. Evil and unscrupulous beings sometimes hunt a unicorn for its horn, which can fetch up to 2,000 gp, for use in various healing potions and devices. Most good creatures refuse to traffic in such things. A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males. Unicorns speak Sylvan and Common. Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a magic weapon, though its power fades if removed form the unicorn.
A unicorns horn is renowned for its healing properties. Evil and unscrupulous beings sometimes hunt a unicorn for its horn, which can fetch up to 2,000 gp, for use in various healing potions and devices. Most good creatures refuse to traffic in such things. A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males. Unicorns speak Sylvan and Common. Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a magic weapon, though its power fades if removed form the unicorn.
Displacer Beast
The displacer beast is a savage and stealthy carnivore that resembles a puma in some respects. Displacer beasts prefer small prey but will eat anything they can catch. They regard all other creatures as prey and tend to attack anything they meet. They have a deep seated hatred of blink dogs, and the two attack each other ruthlessly when their paths cross. A displacer beast is the size of a Bengal tiger, about 9 feet long and weighing 500 pounds.
Displacer beasts speak Common. Displacer beasts tear at opponents with their tentacles and bite foes that get close. A light-bending glamer continually surrounds a displacer beast, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a miss chance unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast's position, but see invisibility has no effect.
Displacer beasts speak Common. Displacer beasts tear at opponents with their tentacles and bite foes that get close. A light-bending glamer continually surrounds a displacer beast, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a miss chance unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast's position, but see invisibility has no effect.
Friday, May 23, 2014
Collar of Armor
This item appears to be a collar. It surrounds the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor.
Moderate conjuration; CL 7th; Craft Wondrous Item; mage armor, creator's caster level must be at least two times that of the bonus placed on the collar; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8); Weight 1 lb.
Moderate conjuration; CL 7th; Craft Wondrous Item; mage armor, creator's caster level must be at least two times that of the bonus placed on the collar; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8); Weight 1 lb.
Rhagodessa Pen (days 25-27)
The woman, named Rowyn Kellani as they learned later, escaped the Tropic Thunder.
The bookshelf to the north held several minor objects of value. The books themselves were novels, mostly adventure stories or erotica, none of particularly high value. Some of the statuettes were valuable though, including an alabaster statuette of a tempting female figure with large bat wings unfurling from her back, an onyx statuette of a displacer beast, and a silver statuette of a rearing unicorn. The stuffed animals consisted of small but dangerous creatures like stirges, small monstrous spiders, and even what looks to be a giant shrew the size of a cat. None of these were worth much more than a few gold coins.
The two coffers on the shelves were jewelry boxes. The darkwood coffer contained seven silver and gold chain necklaces and bracelets. The iron box contained a dozen rings and earrings. The wooden cupboard contained several different articles of clothing sized for a human woman, including three courtier's outfits, a noble's outfit, and a flowing (and scandalous) robe of shimmering lavender silk.
The floor of the bedroom was thickly carpeted, and the walls had been smoothed with plaster and painted a soothing light green. A delicate crystalline chandelier hung from the center of the ceiling. Across the door, a dressing table sat next to a padded stool, and a large canopied bed with silk sheets loomed to one corner. Between these two objects sat a heap of oversized cushions.
This room was Rowyn's private sanctum, a place to relax and sleep. Lately, Vanthus had been sharing her bed, although he was not present at this time (having headed out of the city on another project).
There was a secret door across the bed.
A search of the dressing table turned up a large collection of exotic and expensive perfumes. Four are truly exotic imports from places with names like Mur, Alfheim, and Sigil. The final vial came from a place named Shendilavri, and contains six doses that grant the wearer a +10 competence bonus on Diplomacy checks for 1 hour. One dose of this intoxicating perfume is worth 200 gp.
A search of the bed found a small cache of letters hidden between the mattresses. Investigation revealed that the letters were from none other than Vanthus; they were exceptionally racy love letters written to Rowyn and dating back several months. It took an hour to read through them all, but there were a few pieces of information found in the letters (mostly in the more recent ones) of particular interest to the Tropic Thunder.
The door to the next room was locked and trapped. Graim unlocked the door, but also triggered the trap.
This plain stone room was empty, save for three large chests made of wood and iron.
Several traps guarded the contents of this room. The first was built into the treasure door. When Pillboxer opened the door it triggered poisoned darts in the wall; the darts fired at anyone standing in the 15-foot-long hall between this area and Rowyn's bedroom.
The second trap consisted of a bed of hundreds of needle-thin spikes hidden in the floor. This trap triggered after Pillboxer and Graim had entered the room. Both were suddenly struck by these spikes. The chest in one corner of the room was in fact a false chest.
Another chest was locked, but not trapped. Inside was a fantastic amount of stolen wealth.
The last chest was locked. Within was a fantastic amount of gold and gemstones - all of which were neatly collected in silk bags bearing the Vanderboren family crest. The contents of this chest represent all that remains of the wealth that Vanthus stole from the Vanderboren vault. The honorable Tropic Thunder, of course, returned it all to Lavinia (who rewarded them handsomely for such honesty).
The Lotus Dragons thieves' guild was led by Rowyn Kellani, a beautiful, dangerous, and ambitious noblewoman who hoped to seize control of Sasserine's harbor and sea trade through acts of terror and mayhem. Her guild was recently heavily funded through funds stolen by Vanthus from the Vanderboren vault.
In order to break the guild's back and prevent them from seeing their plans through, the Tropic Thunder drove away Rowyn and slayed many of her thieves.
At the end, the Tropic Thunder destroyed the Lotus Dragon operation and saved Sasserine from losing control of their harbor.
Lavinia Vanderboren certainly did not forget the Tropic Thunder as well. News that her brother was responsible for her parents' death shocked her, but she recovered quickly, steeling her resolve to put the whole affair behind them. She gave each hero a bonus for their services, and when she got a chance asked them to continue investigating Vanthus' whereabouts. Thoughts of rehabilitation had left her mind now, though - all she wants is to see her brother face justice for his crimes.
Still, the Tropic Thunder continued investigating the Lotus Dragons guildhall, even after it seems that all remaining thieves have fled the complex. A large tidepool took up the next room, the waters thick with seaweed and its bed clustered with a veritable carpet of red and black sea urchins.
The walls and floor of the next cavern glistened with thick, transparent ooze. Mushrooms protruded from the slop on the floor here and there.
Three rhagodessas were kept here.
The bookshelf to the north held several minor objects of value. The books themselves were novels, mostly adventure stories or erotica, none of particularly high value. Some of the statuettes were valuable though, including an alabaster statuette of a tempting female figure with large bat wings unfurling from her back, an onyx statuette of a displacer beast, and a silver statuette of a rearing unicorn. The stuffed animals consisted of small but dangerous creatures like stirges, small monstrous spiders, and even what looks to be a giant shrew the size of a cat. None of these were worth much more than a few gold coins.
The two coffers on the shelves were jewelry boxes. The darkwood coffer contained seven silver and gold chain necklaces and bracelets. The iron box contained a dozen rings and earrings. The wooden cupboard contained several different articles of clothing sized for a human woman, including three courtier's outfits, a noble's outfit, and a flowing (and scandalous) robe of shimmering lavender silk.
The floor of the bedroom was thickly carpeted, and the walls had been smoothed with plaster and painted a soothing light green. A delicate crystalline chandelier hung from the center of the ceiling. Across the door, a dressing table sat next to a padded stool, and a large canopied bed with silk sheets loomed to one corner. Between these two objects sat a heap of oversized cushions.
This room was Rowyn's private sanctum, a place to relax and sleep. Lately, Vanthus had been sharing her bed, although he was not present at this time (having headed out of the city on another project).
There was a secret door across the bed.
A search of the dressing table turned up a large collection of exotic and expensive perfumes. Four are truly exotic imports from places with names like Mur, Alfheim, and Sigil. The final vial came from a place named Shendilavri, and contains six doses that grant the wearer a +10 competence bonus on Diplomacy checks for 1 hour. One dose of this intoxicating perfume is worth 200 gp.
A search of the bed found a small cache of letters hidden between the mattresses. Investigation revealed that the letters were from none other than Vanthus; they were exceptionally racy love letters written to Rowyn and dating back several months. It took an hour to read through them all, but there were a few pieces of information found in the letters (mostly in the more recent ones) of particular interest to the Tropic Thunder.
The door to the next room was locked and trapped. Graim unlocked the door, but also triggered the trap.
This plain stone room was empty, save for three large chests made of wood and iron.
Several traps guarded the contents of this room. The first was built into the treasure door. When Pillboxer opened the door it triggered poisoned darts in the wall; the darts fired at anyone standing in the 15-foot-long hall between this area and Rowyn's bedroom.
The second trap consisted of a bed of hundreds of needle-thin spikes hidden in the floor. This trap triggered after Pillboxer and Graim had entered the room. Both were suddenly struck by these spikes. The chest in one corner of the room was in fact a false chest.
Another chest was locked, but not trapped. Inside was a fantastic amount of stolen wealth.
The last chest was locked. Within was a fantastic amount of gold and gemstones - all of which were neatly collected in silk bags bearing the Vanderboren family crest. The contents of this chest represent all that remains of the wealth that Vanthus stole from the Vanderboren vault. The honorable Tropic Thunder, of course, returned it all to Lavinia (who rewarded them handsomely for such honesty).
The Lotus Dragons thieves' guild was led by Rowyn Kellani, a beautiful, dangerous, and ambitious noblewoman who hoped to seize control of Sasserine's harbor and sea trade through acts of terror and mayhem. Her guild was recently heavily funded through funds stolen by Vanthus from the Vanderboren vault.
In order to break the guild's back and prevent them from seeing their plans through, the Tropic Thunder drove away Rowyn and slayed many of her thieves.
At the end, the Tropic Thunder destroyed the Lotus Dragon operation and saved Sasserine from losing control of their harbor.
Lavinia Vanderboren certainly did not forget the Tropic Thunder as well. News that her brother was responsible for her parents' death shocked her, but she recovered quickly, steeling her resolve to put the whole affair behind them. She gave each hero a bonus for their services, and when she got a chance asked them to continue investigating Vanthus' whereabouts. Thoughts of rehabilitation had left her mind now, though - all she wants is to see her brother face justice for his crimes.Still, the Tropic Thunder continued investigating the Lotus Dragons guildhall, even after it seems that all remaining thieves have fled the complex. A large tidepool took up the next room, the waters thick with seaweed and its bed clustered with a veritable carpet of red and black sea urchins.
The walls and floor of the next cavern glistened with thick, transparent ooze. Mushrooms protruded from the slop on the floor here and there.
Three rhagodessas were kept here.
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