Saturday, August 2, 2014

Bullywug

Life as a bullywug is nasty, brutish, and wet. Bullywugs kill for sport, systematically destroy their own hunting
grounds, and make a religious fetish of summoning monsters who may or may not stay within their control. Bullywugs are frog-headed amphibious humanoids with green, gray, or mottled yellow skin. They have long, flicking tongues that can barely fit themselves around a form of stunted Common. They stand 4 to 7 feet tall, weigh 100 to 300 pounds, and fight with spears and other sharp weapons they can poke out of the water. Bullywugs make it a point of pride to wear at least leather armor, even though swimming in armor isn't easy.

Most bullywugs encountered outside their homes are warriors. Bullywugs prefer to fight in or near water. Whenever possible, they use summoned monsters as the first wave of attack. In any given fight, there is therefore a chance that bullywugs will fight to the death, no matter how stupid that seems, and a chance that they will flee for their lives when some of their numbers have fallen, even if they could otherwise win the fight. Bullywugs suffer no movement penalties for moving in marshes or mud.

Bullywug clerics are notorious for their powerful but unpredictable summoning abilities. When a bullywug cleric uses a summon monster spell, there is a chance that one more monster than what the spell would ordinarily summon would appear. In such cases, there is then a chance that the summoned monster will not be in the bullywug's control, rampaging and attacking at random. It is not uncommon for bullywugs that have summoned monsters and failed to control them to spend all their efforts fighting their own summoned creatures instead of attacking their original foe. The biggest bullywug in the pond frequently is a barbarian.

Bullywugs hunt things, bully things, and worship their noxious deities. There are many bullywug clerics. Bullywug clerics are more limited than those of other races, and can only choose three types of spells: summon monster spells (their culturally preferred choice), inflict spells, and their domain spells.

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