Saturday, June 21, 2014

Replacement PCs

Just in case we have more casualties, these character ideas work well with the current part of the campaign:

Jade Ravens: While the Vanderborens' trusted mercenary company are specifically detailed, their allies could make perfect sources for new PCs. A compatriot of the Ravens hired to infiltrate the party could make a good-naturedly duplicitous PC. Alternatively, a relation of one of the Jade Ravens' members - too young or inexperienced to join the company - might join the PCs either to show his worth or vex his family.

Natives: The Olman humans and the grugach elves of the Amedio Jungle make perfect sources of exotic characters. Barbarians, sorcerers, and clerics of savage deities might all have inscrutable reasons for seeking out the PCs. The pirates of the Crimson Fleet might also have a particular interest in Olman natives, primarily as slaves to sell to the Scarlet Brotherhood. Should the PCs free such captives, some tribe members might join the party to repay the life-debt owed.

Sasserine Military: The city's varied military holdings each present opportunities for new characters. Blisterwall and Castle Rakin both support soldiers well versed in tracking and familiar with the ways and creatures of the jungle, mountains, and swamps. Fort Fendawor might produce sailors and marines experienced at sea and skilled at fighting pirates. While members of all classes and races could find employ in the Sasserine military, human fighters and rangers most commonly fill the ranks.

Swamper: Those uncomfortable with or outcast from society scratch out hard lives in the swamps. Smugglers, swamp hunters, bog witches, and followers of strange religions might all find a desirable solitude among the snakes and insects. Any class or race with reason to retreat from civilization might cross paths with the party in the swamp.

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