Saturday, February 22, 2014

Humanoids

A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are small or medium. Every humanoid creature also has a subtype, such as reptilian.

Humanoids breathe, eat, and sleep.

Monstrous Spider

All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey. Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A monstrous spider has a poisonous bite. The details vary by the spider's size, but all affect the victim's strength.

Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support one spider and one creature of the same size. Web-spinners can throw a web several times per day. This is similar to an attack with a net but has a longer range, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Web-spinners often create sheets of sticky webbing, with surface area depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

A monstrous spider can detect or pinpoint any creature around it in contact with the ground, or within any range in contact with the spider's webs.

Vermin

This term includes insects, arachnids, other arthropods, worms, and similar invertebrates. Most vermin are mindless and are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

They have darkvision.

Vermin breathe, eat, and sleep.

Gray Render

Bestial and savage, the gray render is a deadly predator found in remote wilderness areas. These beasts are thought to be composed of dense muscle and bone, granting them the strength and stamina of a giant. A gray render stands about 9 feet tall in spite of its hunched posture and is about 4 feet wide. It weighs about 4,000 pounds. Rangers have reported seeing renders uproot trees 3 feet in diameter with their jaws and tear them into splinters in just minutes. Gray renders are never found in groups. Each of these asexual creatures produces one offspring and carries it for some time in a pouch, but thereafter the young render must fend for itself. They have the scent special quality.

Beholderkin

Most beholders are solitary monsters that regard others of their kind as deadly enemies. Other beholders hold a different point of view, gathering in terrible hivelike cities deep underground. Long ago, powerful hive mothers and elder orbs sought to breed beholderkin slaves, others of their kind that would acknowledge their rule and give them the ability to destroy or conquer all other beholders. Creatures such as directors and overseers were the result. In other places, hive mothers altered their lesser fellows to perform specialized tasks or to invade new environments, resulting in monsters such as spectators and the dreadful eyes of the deep.

Aberrations

An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.

Aberrations have darkvision.

Aberrations eat, sleep, and breathe.

Red Dragon

Red dragons are the most covetous of all dragons, forever seeking to increase their treasure hoards. They are exceptionally vain, which is reflected in their proud bearing and disdainful expression. The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.